2D view | seed 4412morning coastanimated parabolas | 8/28 buoys above threshold
wave cresty = -0.38(x - h)^2 + k
cloud domey = -0.52(x - h)^2 + k
shoreliney = 0.08(x - h)^2 + k
Each buoy is one wave-height data point generated from the quadratic sea.P(height ≥ 6.4) = 8/2829%
Adjust wave curvature, wind, or tide to see the event probability change in real time.
n28
mean5.5
median5.7
max7.6
Cloud cover becomes a second probability model: P(cloudy sky) = 58%.
Amplify Probability + DataCompare two coast settings and argue which one has the stronger evidence for a surge-heavy day.Students can use counts, proportions, mean, median, and the live dot plot to support a claim from the same visual model.
Turn the coast into measurable shapes.
The 2D sail triangle becomes a 3D triangular prism, buoy data becomes a cylinder, and the shoreline curve becomes an approximated arc length.
triangular prism sailcylinder buoyrectangular prism dock
geometry investigationWhich measurement changes fastest when you raise wave curvature: shoreline arc length, sail volume, or buoy volume?Use the live measurements to make a claim, then support it with a comparison of two different coast settings.
cloud systemClouds are stitched from drifting downward-opening quadratic Bézier domes.The cloud slider changes how many parabolic domes appear, while motion lets the sky breathe.
wave fieldWaves are animated stacks of quadratic arcs, each with its own vertex and width.Higher curvature pulls the control point upward, making sharper crests, moving foam, and a livelier shore.
art promptFreeze the motion, drag a handle, then play it again.Explain how changing a vertex or control point changes the feeling of the coast.
classroom connectionStudents manipulate quadratic curvature, vertices, and translations to create a coastal artwork.wave: y = a(x - h)^2 + kcloud dome: quadraticCurveTo(control, end)shoreline: two joined quadratic arcs